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Druids access magic through their connection with the natural world, while clerics’ devotion to their deity has granted them magical abilities.
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Sorcerers, on the other hand, are born with the magic of the universe, called the weave, flowing through their bloodstream. Once you have your character’s personality relatively figured out, as you’re working on their story, you’ll also need to choose a class-the different types of adventurers and character options in D&D.įor this process, I would really encourage you to read the descriptions in the Player’s Handbook to help you decide.* The ways that classes approach the world, or how character get their magic, are so interesting.īards, for example, speak the changes they want to see their words and creativity are the source of their magical abilities. They also carve out a space where you can work through possibilities that would otherwise be difficult to achieve at best.
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Role-playing games create a really neat opportunity to free yourself from so many of the binding social pressures and limitations faced on a daily basis. But with my character, I can think about and study dancing, or imagine feeling more natural expressing myself through movement rather than words, in a way that I can’t in my own person and daily life. She’s also a dancer, which is something I’ve always wanted to try, but have been too nervous to actually do. She’s confident, though a bit socially awkward, and it’s fun and freeing to imagine those types of shifts. I went for a personal ideal with my character, so she’s a bit shorter than me, thin and curvy, with long, wavy, dark red hair. This gorgeous character portrait is by Selenada. Beyond PersonalityĪnother great part of playing is not only to differently imagine an emotional and mental way of approaching the world, but a different physicality. For me, this helps create a more immersive experience while playing, and it also gives me some space outside of myself to work through big questions, values, ethics, etc. I would be quick to reject an interpretation of RPGs as escapism, but playing a character who is like you but different allows you to approach problems and situations in a space outside of yourself that’s still very much connected to your “real world” being. But more importantly, it makes for a really fun way to play. We suggest, if you’re new to role-playing games (RPGs), that you base your character on an aspect of yourself so that you have relatively quick access to their emotions and personality. In a duet, it’s all about the primary character! Creating Your Primary Character This is a bit different than games with larger numbers of players whose PCs work together, as a party, to collectively tell a story. I go into more detail below, but basically, you’ll need one character whose life and story drive the plot of your narrative. In this post, we use the term primary character to further designate the main character of your game, your central protagonist. In a traditional game, the Dungeon Master would play the NPCs, and each character would play their own PC.
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A quick note on terminologyĭ&D has two basic categories for characters: player characters (PCs) and non-player characters (NPCs). If you had an alter ego that you would be interested in embodying for a week, just to see what it would be like, or a part of yourself that lies dormant beneath the surface, but oh if people could just hear inside your head…These make great starting points for determining your primary character’s personality. I think this advice is good, though I would tweak it a bit, especially for duets, and tell you to play a character who is like an aspect of yourself. This post is meant for those unfamiliar with tabletop role playing games who are looking to get started and aren’t quite sure where to begin.Īssuming that you’re playing as a pair, one of you, at least for a while, will need to be the one directing the narrative as the DM (Dungeon Master), and the other will be the primary player.Ī lot of the advice online for first-time players suggests not trying to make yourself into a character, or not making the character exactly like you.