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- #Fallout 1 save game editor how to
- #Fallout 1 save game editor movie
- #Fallout 1 save game editor archive
- #Fallout 1 save game editor pro
Official Fallout 2 scripts source code Worldmap Fallout2 worldmap.txt interactive browser and parser Watcom SVE File Format - Subtitles for MVE movies.Īrtwork The Complete Fallout 1 & 2 Artwork Animation Animation names Animation viewer - TypeScript source Scripting Fallout 2 opcodes - does not include sfall opcodes.
#Fallout 1 save game editor movie
MVE - Movie files, used for intro/outros, cutscenes. RIX - Format for splashscreen, located in master.dat/ART/SPLASH
#Fallout 1 save game editor pro
PRO - Prototype, every item, critter, wall, tile, and piece of scenery has its own corresponding PRO file. PAL - Palette file, used for rendering FRM data with the correct colors. MSK - Masks for the worldmap which mark the territory that is impassible for the player. LST - LST files are simple text files, each line is terminated with CRLF ("\r\n").
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LIP File Format - Used for talking heads. They contain global variables for each core Fallout game and its maps INT - Compiled script file use int2ssl.exe included in sfall modderspack to decompile or source repo. Titanium FRM browser, Graphics viewer 1.36 and many others.
#Fallout 1 save game editor archive
You can find additional information and code at /rotators Fallout2.exe Structures Sfall references Fallout 2 RE references Function and variable offsets Call structure 圆4dbg database Fallout_1_and_2_IDA68.rar - IDA database f2_res.dll (High resolution patch) Symbols Modding Comprehensive Fallout 2 Modding Guide - source Quantum's Fallout Modding 'How To' Videos File formats FormatĪI.TXT - Description of combat parameters for the player and all NPC classes in the gameĪCM - Compressed audio format by InterplayĪcm2wav or Game Audio Player for playback.ĪAF - The AAF Font File Format is used to store fonts.īIO - Story for premade characters (GCD).ĭAT - DAT files are archive files in which most of the files used in Fallout and Fallout 2 are stored.įON - Fonts used for text on the world mapįRM - FRM files are unpaletted 256-color image files containing either one or several images in one file Have fun with it and if you have any suggestions, let me hear 'em.Fallout 1 & 2 reversing and modding resource
#Fallout 1 save game editor how to
The warning details how to change your name ("ShowNameMenu" command) should you have to. If your player name is three characters or longer, you will not see it. Added a new warning message for short player names. If attributes worked and level didn't before, level should now work for you. Allows to change the Save Number and Play Time (not sure if this is working 100%). Added support for Broken Steel (automatically increases the level limit to 30). Fixed other minor bugs discovered when working on the Fallout New Vegas Save Editor. Quicksaves no longer appear in the drop down list. It can only damage a save file when clicking on "Save." If you want to be super-dooper careful, manually back up the save you intend to edit to a different directory prior to messing with it. I tried to do as best as I can to make sure it cannot corrupt saves but there is a remote possiblity that it can. Because it retrieves the name of the player from the file name, this software does not work on the autosave or quicksave.
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You must space yourself out so that you will hit level 20 and still have the 20/23 points to spend otherwise you will get stuck in that dialog. Keep in mind that you must use all 20 (or 23) skill points every time you level up.
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The reason why I allow you to modify the level is to lower your level which, the next time you gain XP, it forces you to level up again. I haven't tried this as there is no real reason to. I do not recommend increasing your level status. Simply delete the modified save file and remove the ".bak" from the file name to restore your old save. If you save a game and try to open it in FO3 and it behaves ackwardly (e.g. It backs up the selected save file everytime you click "Save" (the back up has. I wrote this application this morning to make it easier to modify S.P.E.C.I.A.L.